Category

Computers & Programming

Linkage Program

Linkage Dimension Changes

I am changing the way radii are drawn in the Linkage program. The old way was to show the radius value inside of the circle but that doesn’t seem typical, at least not in the U.S. New Radius Value Position The new way draws the radius value outside…

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Linkage Program

Linkage 3.0.5 Beta Available

I just updated the Linkage 3.0 Beta files. The new version has a bug fix that caused some geared mechanisms to fail in the simulator. This came about because of how I now allow a gear to be placed on an input anchor, but be fastened to another…

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Linkage Program

Gears, Orbits, and Linkage 3.0

Orbiting Gears and Chain Mechanism I’m having a little trouble with the Linkage user interface. In the picture above, which is a nicely exported and scaled down JPEG image, I designed a mechanism to show an orbiting planet (gear 2) with an orbiting moon (connector F). Designing this…

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Linkage Program

Gear and Chain Test Mechanism

Linkage 3.0 is almost ready! I had a little trouble with the math for the gear and chain simulation. For a few minutes, I had very different code for the gear simulator and the chain simulator. I soon realized that I had figured out an improvement when working…

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Linkage Program

Some Gearing Working–Linkage 2.0

I have some of the gear simulator working. Video of Simple Gears The simple gears are self explanatory. This was the first working test. The gear size ratio is set in the coordinate/length/angle text box in the tool bar, or by pressing the Gear Ratio button below that….

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Linkage Program

Simulating Gears

Okay, the user interface is pretty much working for gears. Gears Now I need to work on the simulation. This sounds simple, but there are some issues that I still need to work out. To start with, the existing simulator does not “follow” the kinematic chain. No Simple…

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Linkage Program

More Difficulties with Gears

My previous post described making a link also be a gear. I realize now that this is a limitation that doesn’t need to happen. But removing that limitation causes other problems. Here is where I am with this project: A gear is a link, but not a link…

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