Monthly Archives

October 2012

Computers & Programming

Sound Dilemma

In space, no one can hear you scream! I think that was the tag line for a movie like Friday the 13th in Space. Interestingly, it is true. Joss Whedon is about the only movie maker who ever (in recent years) stuck with scientific facts and had no…

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Computers & Programming

My Creativity Knows No Bounds

Because my creativity seldom ventures far from home. Planetary Defense is a fun game. Not so much on a tablet because tapping the screen actually makes it hard to see what’s going on when a big finger obscures the tiny incoming bombs. But it’s sort of fun and…

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Computers & Programming

Improved Crossword Puzzle Generator

I recently got back to improving the crossword puzzle generator. The previous algorithm would only allow for clumps of four letters by pre-searching the word list and forming four word clumps. When the placement algorithm was running, it would try to place those four word clumps onto the…

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Sculpture and Art

New Sculpture (untitled)

I have never felt the need to title a sculpture. After seeing an “artist” on TV giving fancy names to giant colored canvases, I felt that a name is just a distraction. Plus, I never like the names that I come up with and never feel a verbal…

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Uncategorized

Using Google Analytics

I added a bit of JavaScript to all of my web pages yesterday. Today, I see this: The Google Analytics info is quite interesting. I can’t wait to see what I get tomorrow when there has been a full day of activity. Apparently, there are a few people…

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Uncategorized

Google Analytics for This Blog

I have just “installed” the code in my blog pages to record information to Google Analytics. If this causes anyone a problem or you have a concern, please let me know. I just want to know if anyone is visiting this blog or any other pages on my…

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Computers & Programming

Geometric Constructions

Last night, I decided that I would port my circletest program to JavaScript. I use the circletest program to test various geometric constructions. Most of the geometry related programming that I do is accomplished using techniques that are traditionally manual operations. A lot of interesting things can be…

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