Games, Games, Games

Games we (my family) own. These are all available for game night with the NTTTBGM group. Some of these...

Art Projects

I have worked on various art projects over the years. This is a collection of some of those projects....

Programming Projects

I have worked on various personal and professional computer programming projects over the years. This is a collection of...
Linkage Program

Darned Planetary Gears

I thought that the Linkage program, with the addition of external gears, would handle a planetary transmission just fine. I was wrong. Aside from the issue of having to drive this with a chain, which is necessary because making the center connector of the gear train an input…

Continue reading
Linkage Program

Slider Bug in Linkage Software

I found a really weird sliding connector bug. If the connectors B and C are very very close to vertical but not quite exactly vertical, a math problem causes the mechanism to fail at a seemingly random position. In this case, I saw it fail about 3/4 of…

Continue reading
Uncategorized

Linkage Internal Gears

Someone contacted me asking about planetary [internal] gears. I gave it some thought and implemented it in about 2 hours. A bunch of that time was me figuring out how to automatically find the gear radii based on just the ratio. The gear with the larger ration value…

Continue reading
Uncategorized

Tapestry Game Simulation Results

I wrote the Tapestry board game simulator and added code to handle the first 4 spaces on each track. Since I was focused on resource gathering and not points, cards, etc, I opted to only write the code to handle choices relevant to that goal; I treated spaces…

Continue reading
Games

Optimal Tapestry Play

Tapestry is a new board game by Stonemaier. It is a civilization-building game that involves exploration, scientific research, technology advancement, and military conquest. I wrote about it recently and in this post, I’m going to explore (no pun intended) some ideas about optimal gameplay. Tapestry has four advancement…

Continue reading
Games

Factory: A Worker Placement Game

After playing Euphoria recently, and after reading a blog post about worker placement games, I decided to see how quickly could come up with a worker placement game and create a first draft. I was able to come up with a unique mechanic (to me) as well as…

Continue reading
Games

Tapestry

Tapestry: noun. used in reference to an intricate or complex combination of things or sequence of events. Tapestry is a board game published by Stonemaier. It is a promoted as a civilization game but it is more of a civilization themed game. This is not my observation but…

Continue reading
Uncategorized

Too Much To Do – Too Little Time

I don’t usually write about personal stuff. Almost no one reads my blog and those that do are probably interested in the Linkage program or are curious about… the Linkage program. I also suspect that I get a few reads of programming posts now and then (I actually…

Continue reading