Monthly Archives

October 2018

Games

Public and Private Information in Board Games

The issue of public vs. private information in board games is an interesting one. If you have every played a board game of any complexity, you have dealt with the issue in some way. Most people ignore it completely or deal with it subconsciously or accidentally. Private information…

Continue reading
Linkage Program

Assur Triad Simulation

I’m working on simulating the Assur Triad using an iterative algorithm. Click here for an older post about the problem I’m trying to solve. The algorithm essentially treats two of the three “legs” of the triad as a 4-bar mechanism and simulates it as one of the legs…

Continue reading
Linkage Program

No More GitHub Repo

Sorry but the open-source thing didn’t prove useful. The one person who wanted to port the software to QT gave up long ago. After seeing info about the Linkage software on other sites that don’t link back to me or my site, I’m a bit concerned that someone…

Continue reading
Linkage Program

Perpendicular Hint

I’m in the process if adding a new Hint feature to the Linkage program. When I was designing a mechanism recently, I had to do a series of adjustments in order to find the pivot point of a link based on two points that an end of that…

Continue reading
Games, Linkage Program

Life is a Board Game

No, not “The Game of Life” board game: it sucks! I mean that some of the mechanics of board games are present in real life. For instance, one of the players a few nights ago made what they discovered was a bad industry placement as their first move….

Continue reading